/* Keep the die moving while the server decides, then land on its fixed face. */
.center .roll-btn.rolling .die-cube{animation:real-dice-tumble .75s linear infinite!important}
.center .roll-btn.rolling .die-cube-shell{animation:die-shell-bounce .75s ease-in-out infinite alternate!important}
/* A hop must finish before the next field lights up. */
.board .pawn.member-piece.running{transition:left .16s linear,top .16s linear!important}
